Card Game: Compromise The Missionary

 Compromise The Missionary

To play Compromise The Missionary, hold out all 7’s. Shuffle three 7’s and place them in small draw pile face down. Hold 7 of spades face up.

Deal five cards each. 

Assessing Red suits at positive integers, and Black suits as negative integers, use your cards to contrive the sum of seven as many ways as possible.

Score each successful summation as 5 points on a graph of (potentially) Seven X’s. Represent the first two sums as the crossbars of the “X.” Score successive summations as a dot in a side of the “X.” So each completed X adds up to 30 points (like many domino games.) Cards used in the summation(s) go into a discard pile.

Draw to fill a hand of five cards. If you choose, you can neglect to devise a summation. Discard at least one in the discard pile and draw to fill a hand of five cards.

Whenever a player plays an Ace, he draws from the 7’s pile. If he plays the Ace of Spades, he automatically collects the 7 of Spades.

The hand ends with scoring the successful summations of the player who draws the last 7. Then, assess the points of each player with a red 7 as positive. The player with the 7 of spades gets automatic positive points, but the 7 of clubs converts all gains for that hand to negative points. If a player collects more than one 7, the 7 of clubs is trump, and negates gains.

If the 7 of clubs is the last seven available, players can delay playing an ace, with the penalty that the eventual negative assessment mounts during the delay. It is not against the rules to accumulate aces, but the player holding the 7 of clubs is finally accounted with negative points when players exhaust the draw pile.

Shuffle and re-deal, passing the responsibility counter-clockwise.

Add or subtract the scored points to each player’s total. The game ends with the first player to equal or surpass 420. 

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